Destiny HERO - Dangerous
DARK 6

Destiny HERO - Dangerous

  • Archetype:
  • Destiny HERO

  • ATK:
  • 2000

  • DEF:
  • 2600

  • View:
  • 6588




1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 8, 2026
44± 8/ 100
Power Score
Intrinsic 40
Deck 47

Destiny HERO - Dangerous — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 47 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Utility

Why it scores here

Destiny HERO - Dangerous is a 2000-ATK Fusion whose only effect is a once-per-turn quick effect that discards and sends a Destiny HERO to the GY to give your Destiny HERO monsters +200 ATK per Destiny HERO in the GY. It converts GY fuel into a temporary stat boost, not into board presence, card advantage, or interaction. Its ATK does not earn points; the score comes from the card being reachable through Fusion Destiny and Polymerization (accessibility), and from its GY-fuel effect. Its combo sample (3 boards, all with power index 100) does not show this card as a starter, material, or payoff, so the high board scores belong to the boards, not to this card.

Axis scores

Axis Score Evidence
Accessibility 60 Fusion-summoned from Extra Deck with Polymerization (87.8% co-deck) and Fusion Destiny (76.8%) as top partners, but no starter or searched appearances are recorded (observed; the summon route is inferred from text and partners).
Combo & Conversion 45 The text only pumps existing Destiny HERO monsters; the 3 combo boards show it with no starter, searched, or payoff role (observed; the boost itself is verified from text).
Resource Economy 50 Discarding one card and sending one Destiny HERO from hand or Deck is roughly card-neutral and adds GY fuel for the Destiny HERO line (verified from text; the GY-fuel value is inferred).
Effect & Interaction 10 No negation, removal, or hand-trap effect; it is an offensive pump only (verified from text).
Material Utility 15 Fusion-type body with no evidence of use as material; the evidence gives no material-role data (inferred from frame type; no combo material stat).
Resilience & Flexibility 35 Once-per-turn and reliant on Destiny HERO monsters being in the hand or Deck and on the field; a single negate on the quick effect ends the boost (verified from text; the negation risk is inferred).
Deck-Building Efficiency 55 One copy per deck (avg 1.02) and a Fusion, so it takes Extra Deck space and needs Destiny HERO material, but it is not a garnet and only Destiny HERO decks run it (observed from deck data).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Utility. Intrinsic ≈ 40, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-effect ATK pump that uses GY fuel from hand or Deck
  • Reachable through Fusion Destiny and Polymerization, which the decks run
  • Present in all 400 sampled decks at 1 copy each, so it is a consistent Destiny HERO inclusion

Weaknesses

  • No interaction, no searching, and no card advantage on its own
  • The +200 ATK depends on Destiny HERO monsters in the GY and on the card being on the field
  • Only useful inside Destiny HERO or Heroic builds, so it is weak outside them

Counters / choke points

  • Monster negation of the quick effect (inferred; Ash Blossom & Joyous Spring is a common responder in this deck, shown only as a partner)
  • Clearing the field of Destiny HERO monsters before the effect resolves (inferred from text)

Best use

Fusion finisher that adds ATK to the board after GY fuel is set up. Decks: Heroic, Tearlaments, Destiny Heros. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn quick effect: discard 1 card, send 1 Destiny HERO from hand or Deck to GY, then +200 ATK per Destiny HERO in GY; Fusion monster, 2000 ATK / 2600 DEF, DARK Warrior, Destiny HERO + DARK Effect Monster materials; Legal in TCG, OCG, MasterDuel and DuelLinks; Present in 400 of 400 sampled decks, 1.02 copies on average
  • Observed: Appears in 3 of 3 recorded combos, with no starter, searched, material, or payoff role; Avg starter count when present is 0.33 across the decks it appears in; Top partners: Destiny HERO - Malicious (99.2%), Polymerization (87.8%), Fusion Destiny (76.8%)
  • Inferred: Summoned through Polymerization or Fusion Destiny, since its materials are Destiny HERO and DARK Effect monsters; Its boost is most useful after the GY is loaded with Destiny HEROs; Negation of the quick effect would stop the boost
  • Data gaps: No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from the 400-deck sample only The 3 combo examples have empty combo role, so the role split is unverified Combo power indices (100) describe the whole boards, not this card's contribution Guide snippets mention Destiny Effect and Destiny HEROs in general, not this card's ATK pump specifically











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